PlayStation 5 Will Support 8K Graphics and Ray Tracing
Fans have known that Sony’s been working on the next-gen console, i.e. the PS5 for a while. There have been a lot of speculations regarding the specs and release date and finally, Sony may have just put them all to rest, once and for all.
During an interview with Wired, PS4 lead system architect Mark Cerny revealed the specs for the next-gen console. Unlike the PS4 Pro, which was like a buffed up version of the PS4 itself, the PS5 will be powered by AMD’s upcoming 7nm chips. It will run on an eight-core, third gen Ryzen CPU (based on the Zen 2 architecture) and the much anticipated Navi GPU. What that means, according to Cerny, is that the PS5 will support 8K graphics (provided you have an 8K TV) and ray tracing. We’ve already seen ray tracing in action on AMD cards during the Crytek demo, and it does look promising.
But that’s not all. Sony’s upgrading the PS5 storage to an SSD, optimized to reduce loading times and gameplay. To put that in perspective, Wired talks about a demo where fast travelling in Marvel’s Spider-Man took only 0.8 seconds on the PS5 dev kit, compared to the 15 seconds on the PS4.
Another huge change coming to the PlayStation console is something fans have been waiting for a long time: Backwards compatibility. According to Cerny, the PS4 and the PS5 share similar architecture, making it easier for them to support older PS4 titles. Additionally, the upcoming console will support physical media as well, most likely discs. Whether backwards compatibility can be achieved on the discs is something we still need to find out.
All these features, considering they make it to the final product, make the PlayStation 5 sound like a great console. Unfortunately, we still need to wait for a while before we get to see it, as Cerny confirmed that the PlayStation won’t be releasing this year. On a hopeful note, developers have access to the dev kits and are working on games for the PS5, so it’s possible we may get to see a 2020 launch.
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